Shotguns And Sorcery
2025
Solo-developed roguelite bullet hell FPS inspired by Doom Eternal and Ultrakill, with progression systems from Vampire Survivors and Path of Exile. Started in April 2024, this game is still being actively developed as a learning project covering all game development disciplines.
Solo Developer
Unity | C# | Player Systems | Player Abilities | Combat Encounters | Enemy AI | Progression Systems | UI/UX | Level Design | Balancing
Gravebound
2025
Gravebound is a fantasy roguelite FPS developed in Unreal Engine 5 by a 40-person team over 8 months in an academic studio environment at UT Dallas. Shipped on Steam in June 2025 with 90%+ positive reviews (100+ total reviews).
AI/NPC and Weapons Programmer
Unreal Engine 5 | Blueprints | Enemy AI Systems | Combat Encounters | Player Weapons | Balancing
Where Light Dies
2025
Linear horror experience created in Unreal Engine 5 over 5 weeks, focusing on building and delivering atmospheric tension through mechanics and environmental storytelling.
Solo Developer
Unreal Engine 5 | Blueprints | Player Systems | Enemy AI | Stealth | Puzzles | Level Design
Game Design - Monolith's Ascent
2025
This project was a combat-focused level created in UE5 in 4 weeks, focusing on fast-paced combat and platforming under time pressure. It was designed to progressively introduce mechanics while maintaining player momentum through varied environmental and combat challenges.
Solo Developer
Unreal Engine 5 | Blueprints | Player Systems | Combat Encounters | Enemy AI | Level Design
Game Design - The Shattered Sanctum
2024
This was a 4-week puzzle adventure level created in UE5. I followed a traditional game and level design pipeline of: mechanical prototyping, sandboxing, balancing, paper mapping, and whiteboxing. Through multiple playtesting cycles, this project evolved from an initial concept to a polished experience in a greybox state.
Solo Developer
Unreal Engine 5 | Blueprints | Puzzle Mechanics | Level Design