Terrain Generation made simple.
My terrain generator is designed to be completely accessible and easy for developers to implement into any game project. Developers can adjust and tweak multiple settings to produce desired results. By using biome presets as a base (Grasslands, desert, mountainous, lakes), terrains are generated following unique rules, ensuring all presets are unique. It's as easy as importing, changing settings, and clicking the generate button. Documentation and a user guide can be found on GitHub and Here.
The system utilizes advanced procedural generation techniques, including multi-layered Perlin noise, custom height map manipulation, and dynamic texture blending on a per-layer basis. Each terrain type features unique generation parameters that can be fine-tuned or randomized, ensuring consistency and variety when generating.
The tool's architecture emphasizes modularity, allowing for the easy addition of new terrain types and features. By implementing a preset-based system with parameter automation, I significantly improved the user experience for designers while maintaining deep customization options.

You may also like

Back to Top